Archive for March, 2006


I came across a demo of a game in development called Spore today. It was shown last year, but I hadn’t seen it before. It’s fun to see what people are doing with computer games, even if they’re closed-source, and it’s an entertaining little piece for a friday afternoon.

Although seeing art, entertainment, philosophy and simulation merging in this way is exciting, it also depresses me a great deal. It’s really too bad that we don’t have the critical mass of platform, infrastructure and interested developers to do Free Software game engines like this. We could do so much more with it. Maybe we will in the distant future, when we run out of important stuff to fix (yeah, right) and there’s a Linux desktop in every home.

At least efforts like Xgl will provide some incentive to improve our video drivers. It’s a start.